![]() In the end, it's going to take some getting used to. We tried experimenting with our swing a bit-angling the controller slightly, using our thumb to swing the stick, and pressing the left shoulder button with our right hand-but we didn't have much success with that either. Unlike the PS2 game, in which boosts were controlled with the R1 button, tying the boost button to the left shoulder on the 360 means you have to be extracareful with your backswing-it's very easy to go offline with your backswing and slice the ball on your follow-through. To boost your power during your backswing or to add spin to your ball in midflight, you now rapidly tap the left shoulder button-a prospect that makes your backswing much more difficult this time around. ![]() The lack of the black and white buttons on the Xbox 360 controller means that the power- and spin-boost controls have changed a bit for this version. Finally, you can combine different types of spin and ball movement by moving the cursor at an angle-down and to the right, for example, to put some backspin and a fade on the ball. To add some topspin, you move the cursor to the top end of the ball. To draw the ball, you move a cursor to the left edge of the ball with the right analog stick, for example. You still swing with the left analog stick, obviously, and the shape stick controls, which let you put spin, draw, or fade on the ball by using the right analog stick are still in place and work pretty much exactly like they do in the PlayStation 2, GameCube, and Xbox games. The control scheme has changed very little on the Xbox 360. Some of the far-background environments were comprised of 2-D textures that didn't necessarily jibe well with the near-obsessive amount of detail in the foreground environments, but it didn't detract from the overall golf experience.Īnd that golf experience will likely feel very familiar to anyone who has played Tiger 06 on current-generation consoles. Water effects looked pretty good, and you really got a sense of motion from the toiling sea that laps up against the course's abundant coastline. It's worth mentioning that you can actually smack crowd members with an errantly hit ball, a feature that doesn't get any less funny the 10th time you do it than it was the first. The best details are the ones up close-the grass effects which, thanks to some careful camera angles that show it off, really comprise individual blades (at least in the tall rough) the teeming crowds that showed up on every hole we played (on the gorgeous, ocean-lined 18th, you'll even see the familiar white grandstands built to accommodate the throngs that come to see Tiger, and the rest of the PGA tour members, play each time they makes an appearance). We played only Pebble Beach-the game's five other courses required unlocking-but we frankly haven't seen the jewel of Monterey, California, looking this fine since we played the PC version of the game on our souped-up gaming rig. Similarly, the environments we played enjoyed a good helping of that same sort of stunning detail as well. Errant balls are liable to strike a paying patron. You'll want to be mindful of the crowds you attract in Tiger 06. All that was missing was the goatee that Tiger Woo is rocking these days. The level of detail on the model is really something to behold the textures on his hat, the self-shadowing effects as he swung his club, the sharpness and clarity of the skin textures (you could even make out veins on his arm)-everything added up to as fine a character model as we've perhaps ever seen in a game. In our opening time with the game, we took a quick round on the front nine of Pebble Beach with the current world number one, and just couldn't get enough of the finely detailed model of Tiger ripping it up off the teeboxes. And yes, we mean Tiger Woods, the golfer. With the Xbox 360 just around the corner, we finally had a chance to check out how Tiger will play on Microsoft's upcoming console.įirst and foremost, Tiger looks amazing. In addition to serving as a graphics showcase, that first look at Tiger also served as our introduction to some of Tiger 06's new control tweaks that have since been brought to fruition on current-gen consoles, PC, and handhelds. ![]() Back at E3 2005, we got our first glimpse of Tiger Woods PGA Tour 06-a game that, thanks to some granular grass effects and excellent player models, really showed off what the next generation of sports games would look like.
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